Ad4m
Marszałek
Dołączył: 07 Lut 2007
Posty: 70
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Wysłany: Wto 18:15, 20 Lut 2007 Temat postu: NoQuarter |
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Wygląd
No quarter to oprócz nowych broni zmiana wyglądu, hud wygląda trochę inaczej i mamy możliwość zmiany np. koloru i przezroczystości całego huda. Oprócz tego doszły nowe skiny postaci, ryje alliesów i axisów wyglądają teraz inaczej (moim zdaniem lepiej), na tabeli wyników zamiast skrótów od nazw profesji mamy znaczki tych profesji, lifting przeszły również rangi, a to za sprawą...
Zmiany
Oprócz ciekawostek takich jak mortar cam, missile cam wprowadzono kilka(naście?) trybów, mamy możliwość włączenia np. trybu only headshots, albo bardzo ciekawego fireballa. Jeśli ktoś oglądał Dragon Balla i pamięta "kame hame" to jest to właśnie coś w tym stylu, wszyscy na serwerze zamiast broni mają taką płonącą kulkę, którą można się rzucać.
W no quarterze mamy 9 leveli umiejętności (signals, first aid, battle sense itd.). Administrator serwera może ustawiać (tak jak w etpro) od ilu XP dany level zdobywamy.
No quarter daje nam możliwość XP SAVE'u na serwerze, konfiguruje się to w bardzo prosty sposób.
Shrubbot
Dzięki zastosowaniu w no quarterze shrubbota możemy na swoim serwerze nadawać levele administracyjne od 1-5. Nie mamy takich możliwości jak w etadmin_modzie, ale podstawowe jego funkcje mamy już zawarte w no quarterze, co cieszy.
Przykładowy config serwera No Quarter
// No Quarter b1.1.0 sample config by S.S.Meyerinchains - 1/07/2007
// Visit [link widoczny dla zalogowanych] for more documentation
// This config is for reference only, do not use!
///////////////////////////////////
//* Exclusive No Quarter CVARS * //
///////////////////////////////////
// g_SBCheats - Much like g_tyranny, this prevents even admins with the proper powers to use cheating shrubbot commands.
// Such commands include !ammopack, !medpack, !revive, !disguise and !give
set g_SBcheats 1
// g_XPSaveDirectory - ABSOLUTE path to a new directory that will contain .xp files.
// This is required for XP save to work.
// Directory must be created before starting your server.
// The path must not be relative like other file CVARs are, meaning, no "xpsave" value for this.
// Something like this will work: "/home/ownername/.etwolf/servername/xpsave"
// Or perhaps: "/home/ownername/noquarter/xpsave"
// Test with a /writexp command to confirm you have set this CVAR properly.
set g_XPSaveDirectory ""
// g_adrenaline - Customize behavior of adrenaline
// 1 - Spawn with no adrenaline needles, can only get them from ammo packs
// 2 - Ammo packs do not contain adrenaline needles
// 4 - Can only carry one needle at a time
// 8 - Adrenaline only boosts stamina, not health
// 16 - Adrenaline only boosts health, not stamina
// 32 - Adrenaline causes player's eyes to glow red when used
// Default: 0
set g_adrenaline 32
// g_noAttacklInvul - Removes spawn shield from a player once they begin to attack
// Default: 0
set g_noAttacklInvul 1
// g_defaultMute - The time, in seconds, that a mute command will last if no time parameter is entered.
// Default: 3600 (1 hour)
set g_defaultMute 3600
// g_weaponItems - customize how weapons are dropped upon limbo death
// 0 - Drop no weapons upon limbo death
// 1 - Drop primary weapon upon limbo death (default ET)
// 2 - Drops secondary weapons (pistols) upon limbo death
// 4 - Extra clips are included when you pickup a dropped weapon
// 8 - Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground
// 16 - Do not pickup dropped weapons you don't need, guns that you already have, (but with no ammo),
// or if you have full ammo or that particular gun
// 32 - Do not ammo clips from dropped Garands
// Default: 1
set g_weaponItems 7
// g_missileHealth - Sets the amount of health a panzer/bazooka missile has.
// Set this to 0 to make missiles indestructible.
// Default: 5
set g_missileHealth 5
// g_missileSpeed - Sets the speed a panzer/bazooka missile travels at.
// Set to 0 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled.
// Default: 0
set g_missileSpeed 0
// g_bulletReflect - Shooting at metal surfaces will reflect
// the bullets back at the appropriate angle.
// 1 - Reflect weapons that are set to reflect bullets
// 2 - Reflect all weapons
// Default: 0
set g_bulletReflect 0
// g_falloff - Toggles falloff damage
// Default: 1
set g_falloff 1
// g_missileGravity - Sets gravity on Panzer and Bazooka rockets. This is not a bitmask.
// 1 - Strong gravity
// 2 - Weak gravity (realistic)
// Default: 0
set g_missileGravity 2
// g_fastBackStab - Backstabs insta-gibs players into limbo,
// making them unrevivable. Will play a unique animation on
// the stabbed player.
// Default: 0
set g_fastBackStab 0
// g_realism - A few flags to add a bit of realism to the gameplay.
// 1 - Play transition animations when going prone and standing up
// from prone, overall it slows standing up from proning drastically.
// 2 - Cannot use weapons while holding onto ladders
// Default: 0
set g_realism 0
// g_announcer - killing spree announcer can be disabled by setting this to 0.
// 0 - Disable announcer
// 1 - Announce killing sprees
// 2 - Announce death sprees
// 4 - Announce multikills
// Default: 7
set g_announcer 7
// g_flushItems - Allows dropped items to lay flush with the angle of the ground
// they are on. May cause items to turn when they hit the ground.
// Default: 1
set g_flushItems 1
// g_painAnims - Shows pain animations. This is a serverside CVAR because the pain
// animations effect where the head hitbox is, when coupled with g_realHead.
// Default: 0
set g_painAnims 0
// g_painChance - If g_painAnims is set to 1, this sets the percentage that a pain
// animation will be played when hurt. Accepts values from 0 to 100.
// Default: 25
set g_painChance 25
// g_smokeColor_Allies - The randomness of color for Allied airstrikes and landmine
// smoke. Setting these colors to zero, will make your smoke look flat in color, like
// covert ops smoke does. Setting them high, like up to 1, will make the smoke have
// high contrast.
// [link widoczny dla zalogowanych]
// Values: [red green blue alpha]
// Default: "0.1 0.1 0.6 0.0"
set g_smokeColor_Allies "0.1 0.1 0.6 0.0"
// g_smokeMod_Allies - The constant of color for Allied airstrikes and landmine smoke.
// This give your smoke their main color. Recommended values are .5 or less, otherwise
// your smoke may look to flat in color.
// [link widoczny dla zalogowanych]
// Values: [red green blue alpha]
// Default: "0.0 0.0 0.1 0.5"
set g_smokeMod_Allies "0.0 0.0 0.1 0.5"
// g_smokeColor_Axis - The randomness of color for Axis airstrikes and landmine
// smoke. Setting these colors to zero, will make your smoke look flat in color, like
// covert ops smoke does. Setting them high, like up to 1, will make the smoke have
// high contrast.
// [link widoczny dla zalogowanych]
// Values: [red green blue alpha]
// Default: "0.6 0.1 0.1 0.0"
set g_smokeColor_Axis "0.6 0.1 0.1 0.0"
// g_smokeMod_Axis - The constant of color for Axis airstrikes and landmine smoke.
// This give your smoke their main color. Recommended values are .5 or less, otherwise
// your smoke may look to flat in color.
// [link widoczny dla zalogowanych]
// Values: [red green blue alpha]
// Default: "0.1 0.0 0.0 0.5"
set g_smokeMod_Axis "0.1 0.0 0.0 0.5"
// g_maxLevel* - These are to cap the max level a player can gain in a skill.
// This is in reaction to the new skill levels in No Quarter. If you don't like them,
// set all these to 5 and you'll never gain a skill above 4. Set them all to 0 to
// disable skills all together.
// Default: 10
set g_maxLevelBattleSense 10
set g_maxLevelLightWeapons 10
set g_maxLevelSoldier 10
set g_maxLevelMedic 10
set g_maxLevelEngineer 10
set g_maxLevelFieldOp 10
set g_maxLevelCovertOp 10
// g_multikillTime - The time, in milliseconds, that a player has to make another kill
// to be counted as a multikill. If g_multilkillTime milliseconds pass and a player
// does not make another kill, the multikill is announced and reset.
// Default: 1000
set g_multikillTime 2500
// g_grenadeBonus - Customize the grenade loadout for higher levels
// 1 - Additional grenades for levels above 4
// 2 - Additional bonus grenades for high Light Weapons skill
// Default: 3
set g_grenadeBonus 3
// g_mortarBBox - Puts a bounding box (hitbox) around mortar shells, to prevent them
// from going through small windows and other narrow gaps.
// Default: 0
set g_mortarBBox 0
// g_shotgunPellets - The number of pellets in a shotgun shell. Values above 50 may cause
// lag, especially with many shotguns. Recommended no higher than 20.
// Default: 12
set g_shotgunPellets 12
// g_weaponScriptsDir - Defines the directory that weapon scripts will be placed to edit
// how weapons behave in NQ.
// Default: ""
set g_weaponScriptsDir ""
// g_spectator - Sets flags for various spectator options.
// 1 - Freelook specs can aim and fire another player to follow.
// 2 - Players will have team colored glow arround them.
// 4 - Show player names above their heads
// Default: 0
set g_spectator 5
// g_HQMessages - Enables message to be sent from the HQ Commander, letting your team know what is required. No medics on your team will make him say "We need a medic!".
// 1 - Class balancing messages
// 2 - "Lost most of our men" message, when majority of team is dead and in limbo.
set g_HQMessages 0
// jp_insanity - New fun modes!
// 1 - Instant Spawn
// 2 - Unlimited Ammo
// 4 - Mortar Cam
// 8 - Rocket Cam
// 16 - Unlimited Charge
// 32 - Guided Rockets
// 64 - Homing Rocketes
// 128 - Unlocked Weapons
// 256 - Venom Mode
// 512 - Firebolt Throwing
set jp_insanity 0
////////////////////
//* Other CVARS * //
////////////////////
// g_throwDistance - Sets the distance a ammo or health pack is thrown.
// Default: 75
set g_throwDistance 75
// g_dragCorpse - Enables players to drag wounded teammates to safety.
// Default: 0
set g_dragCorpse 1
// g_dropObj - Enables players to drop a carried objective by switching to knife and hitting thier activate bind (default F)
// Default: 0
set g_dropObj 1
// g_slashkill - Sets flags for various spectator options.
// 1 - Player spawns with half charge bar after /kill.
// 2 - Player spawns with 0 charge bar after /kill.
// 4 - Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge).
// 8 - Disables /kill command.
// 16 - Disable /kill when player is poisoned.
// Default: 0
set g_slashkill 0
// g_spawnInvul - Sets spawn shield protection length.
// Default: 3
set g_spawnInvul 3
// g_dropAmmo - Sets the amount of ammo packs a Field Ops drops when killed.
// Default: 0
set g_dropAmmo 1
// g_dropHealth - Sets the amount of med packs a Medic drops when killed.
// Default: 0
set g_dropHealth 1
// g_shortcuts - Toggles shortcuts for player names, current health and other useful info.
// Default: 0
set g_shortcuts 1
// g_shrubbot - Sets the name of the shrubbot config file (typically shrubbot.cfg).
// When nothing is set, shrubbot features are disabled.
// Default: ""
set g_shrubbot "shrubbot.cfg"
// g_skills - Allows players to retain skill bonuses when playing other classes.
// 1 - Flak Jacket carries over
// 2 - Adrenaline carries over
// 4 - Enemy recognition carries over
// 8 - Assassin backstab bonus carries over
// 16 - Landmine spotting ability carries over
// Default: 0
set g_skills 16
// g_msgs - Duration between banner messages setting g_msgX cvars,
// (g_msgs1, g_msg2, etc). The first missing g_msgX cvar will start the message
// cycle over, back to the first message.
// Default: 0
set g_msgs 30
// g_msgPos - Change the location of banner messages if g_msgs is positive and
// g_msgX cvars are set.
// 0 - Chat area
// 1 - Center of screen
// 2 - Left notification area (CPM)
// Default: 0
set g_msgPos 1
// g_msgX - Various CVARs that contain messages. g_msgs must be positive for these
// to display. After the last g_msgX is displayed, the cycle will start over.
seta g_msg1 "^?-^3Welcome To ^1 No Quarter^?-^7"
seta g_msg2 "^?|^3Spawn Killing Is Allowed!^?|^7"
seta g_msg3 "^?|^3Don't Be A Jerk!^?|^7"
seta g_msg4 ""
// g_censor - A comma delimited string of words that will be censored from chat.
// Default: ""
set g_censor "fag,gay,shit,fuck,bitch,asshole,homo"
// g_censorMuteTime - When the value of g_censorPenalty contains flag 8, censored
// player will be muted for g_censorMuteTime seconds.
// Default: 60
set g_censorMuteTime "120"
// g_censorNames - A comma delimited string of words that will be censored from
// player names.
// Default: ""
set g_censorNames "hitler,osama"
// g_censorPenalty - Sets the penalty for saying a word in the g_censor list.
// 1 - Gib player
// 2 - Kick players with names containing words in g_censorNames
// 4 - Kill player, but don't gib (flag 1 has priority over this)
// 8 - Auto-mute for g_censorMuteTime seconds.
// 16 - Lose 10 XP
// 32 - Burn
// 64 - Poison
// Default: 0
set g_censorPenalty 48
// g_intermissionTime - Set the length of time the end of game screens displays before
// loading the next map.
// Default: 60
set g_intermissionTime 35
// g_intermissionReadyPercent - The percent of connected players who need to hit the
// "READY" button to move on to the next map without waiting g_intermissionTime to run out.
// Default: 100
set g_intermissionReadyPercent 75
// g_mapScriptDirectory - Changes directory for custom mapscripts.
// Similar to ETPro's "b_mapScriptsDirectory".
// Default: ""
set g_mapScriptDirectory ""
// g_canisterKick - Sets the scale of kicking grenades, airstike cans, and smoke cans.
// Set to 0 to disable. Value of around 60 - 120 is reasonable.
// Default: 0
set g_canisterKick 80
// g_canisterKickOwner - If canister kicking is set to a positive integer and
// g_canisterKickOnwer is enabled, ownership of a grenade or airstrike changes to the
// last kicker.
// Default: 0
set g_canisterKickOwner 0
// g_classChange - Toggles team uniform stealing to switch classes.
// Default: 0
set g_classChange 0
// g_constructibleXPsharing - Building objectives gives XP to all engineers building
// an objective while you build it, rather than all at once when it is done. This is
// done to avoid that one engineer that spends a long time building something and then
// another engineer walks up and finishes it off gaining the XP for it.
// Default: 0
set g_constructibleXPsharing 1
// g_doubleJump - Toggles double jumping.
// Default: 0
set g_doubleJump 0
// g_doubleJumpHeight - Height boost gained by double jumping.
// Default: 1.4
set g_doubleJumpHeight 1.4
// g_shove - Sets the strength of player shoving.
// Set to 0 to disable.
// Default: 0
set g_shove 80
// g_shoveNoZ - Set to 1 to disable boosting when g_shove is enabled.
// Default: 0
set g_shoveNoZ 0
// g_asblock - enable airstrike blocking
// 1 - Make an announcement whenever an airstrike is blocked.
// 2 - A player may easily block an airstrike by crouching, standing, or proning over
// the enemy's canister to block the airstrike.
// 4 - Reserved.
// 8 - Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players.
// Default: 0
set g_asblock 0
// g_fear
// Credit given to a player when and opponent uses /kill within g_fear milliseconds.
// Set to 0 to disable.
// Default: 2000
set g_fear 2000
// g_goomba - Players can damage each other by landing on each other.
// The value of g_goomba is a multiplier of how much damage is given.
// Setting this to 0 disables goomba killing.
// Default: 0
set g_goomba 0
// g_goombaFlags - This is a bitflag cvar that controls the way g_goomba is handled
// 1 - Cannot goomba teammates
// 2 - Hopping on another player does no damage.
// 4 - Hopping on a teammate does no damage.
// 8 - Falling player recieves no damage when landing on any other player.
// 16 - Insta-gib goomba damage.
// Default: 25
set g_goombaFlags 25
// g_headshot - Enables headshot mode.
// Only headshots from weapons that can make headshots will hurt players.
// Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage.
// Default: 0
set g_headshot 0
// g_playdead - enabled playing dead with /playdead
// Default: 0
set g_playdead 1
// g_medics - sets versious flags to customize medics.
// 1 - Medics can't pick up their own health packs to cure themselves of poison needle effects
// 2 - Medics can't pick up their own health packs at all.
// 16 - Medics do not spawn with akimbo pistols, regardless of their light weapons skill
// 32 - Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal
// a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their
// current weapons, including akimbos and SMG
// 64 - Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle, if the
// teammate's health is < 25% their total HP
// 256 - Level 4 medics cannot adrenaline self.
set g_medics 65
// g_realHead - Head hitbox will follow the animation that is played, just like ETPro.
// This is HIGHLY recommended.
// Default: 1
set g_realHead 1
// team_max[Weapon] - sets maximum amount of perticular weapons per team.
// Set to -1 to allow unlimited, set to 0 to disable the weapon.
set team_maxPanzers 3
set team_maxMortars -1
set team_maxRifleGrenades -1
set team_maxMG42 -1
set team_maxFlamers -1
set team_maxShotguns -1
set team_maxVenoms -1
set team_maxLandmines 10
// team_artyTime - The time (in seconds) that must elapse between artillery strikes per team.
// Default: 10
set team_artyTime 10
// team_airstrikeTime - The time (in seconds) that must elapse between airstrikes strikes per team.
// Default: 10
set team_airstrikeTime 10
// g_XPSave - Sets flags for allowing per player XP saving between campaigns, rounds, etc.
// 0 - Disable XP saving
// 1 - Store XP when a client disconnects
// 2 - Don't reset XP to the pre-map start values on a map restart, shuffle, etc..
// 4 - Never ever reset xp
// 8 - Force the disconnection of clients with the same GUID as the connecting client.
// This is useful in saving the stored XP of players with unreliable network connections
// since they should still get their stored XP even if reconnecting immediately with a new IP address
// Default: 0
set g_XPSave "15"
// g_XPSaveFile - Sets the filename of your old xpsave.cfg that will be converted to new XP format upon starting the server.
// This file will be relative to your fs_game directory (much like g_shrubbot).
// Default: "xpsave.cfg"
set g_XPSaveFile "xpsave.cfg"
// g_XPSaveMaxAge - The number of seconds that must pass without a connection from this player before
// XPSave forgets their XP and skills.
// Default: 86400 (1 day)
set g_XPSaveMaxAge 86400
// g_XPDecay - Decays players' XP on the server when set to 1.
// This feature is mainly used with the g_XPSave 4 flag which allows XP to continue building forever.
// 1 - Enable XP Decay
// 2 - Do not decay a player's XP when they are disconnected from the server.
// 4 - Do not decay a player's XP for the class they are currently playing as.
// 8 - Do not decay a player's XP while they are spectating
// 16 - Do not decay a player's XP during warmup/intermission
// 32 - Do not decay a player's XP when he/she is playing on a team.
// 64 - Do not decay a player's Battle Sense XP when he/she is playing.
// 128 - Do not decay a player's Light Weapons XP when he/she is playing.
// Default: 0
set g_XPDecay 0
// g_XPDecayFloor - This is the minimum that any particular skill can be reduced to by g_XPDecay.
// For example, setting this to 540.0 will ensure that no player will ever lose rank or
// skill levels due to g_XPDecay.
// Default: 0
set g_XPDecayFloor 540
// g_XPDecayRate - This is the rate (in skill points per second) that XP skill points for EACH
// skill will decay when g_XPDecay is enabled. Setting this to 0.2 would result in a player losing
// 12 points per minute IN ALL SKILLS, so up to 84XP per minute if the player has skill points for each skill.
// Default: 0
set g_XPDecayRate 0
// g_maxXP - This will reset a players XP once their overall XP score reaches it.
// It useful for servers with XPSave that never resets. Set to -1 to disable.
// Default: -1
set g_maxXP 10000
// skill_[Skill] - Sets the amount of XP required to gain a skill level per class.
// Default: "20 50 90 140 200 270 350 440 540"
seta skill_lightWeapons "20 50 90 140 200 270 350 440 540"
seta skill_battleSense "20 50 90 140 200 270 350 440 540"
seta skill_soldier "20 50 90 140 200 270 350 440 540"
seta skill_medic "20 50 90 140 200 270 350 440 540"
seta skill_engineer "20 50 90 140 200 270 350 440 540"
seta skill_fieldops "20 50 90 140 200 270 350 440 540"
seta skill_covertops "20 50 90 140 200 270 350 440 540"
O wszystkich komendach administracyjnych w no quarterze przeczytacie tutaj:
[link widoczny dla zalogowanych]
Źrodło: [link widoczny dla zalogowanych]
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